


Working with the writing team, we came up with “Skunk” as it was a nickname given to the character by his older brother when they were kids. To figure out what letter I was going to place in each grid, I needed to know what the final nickname was going to be. I made a 5x5 grid, and then divided it up into six differently shaped pieces. Players who wanted to solve the overall puzzle, would have to search through the other documents to do so, and hopefully would read them along the way to advance the story.

This allowed me to take pieces of the jigsaw, and place them on various documents. The first problem I tackled was spreading out as many of the pieces to the puzzle as possible, but literally making the core mechanic a jigsaw puzzle. The final design requirement was that the solution to the puzzle needed to be a single word, which would be the nickname of one of the characters in the story. With that being said, the entire puzzle still needed to encourage players to explore everything in the box, so the puzzle had to be spread out to as many documents as possible. In Episode 3 of Blair Witch Season 1, the team wanted a multi-step puzzle that would take 1–2 hours to solve on its own. But occasionally, we will design an experience with one large central puzzle. In most Hunt a Killer boxes, there are numerous puzzles to solve, with the intention of each of them taking around 30 minutes. Design Goal - Create a puzzle that covers the entire box
